using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector.Editor;
using UnityEditor;
using UnityEngine;

public class UIBindDataSetPanel : OdinEditorWindow
{

    [MenuItem("VGUICreator/BindDataPanel")]
    private static void ShowWindow()
    {
        var window = GetWindow<UIBindDataSetPanel>();
    }

    public List<BindableDataBase> bindData;
}
